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There’s no mandatory training section this time around, but there is a practice mode for those who want it – and to be honest, newcomers should probably head here first before diving straight in to the action. One of our larger criticisms of the original Midway was that the game didn’t do that solid a job of guiding the player through its rather confusing array of controls and menus. Meanwhile the Yanks get to continue their efforts from the end of the last game, building up to the Battle of Okinawa at the end of the war. If you follow this path you’ll begin by blowing seven shades out of Ben Affleck and Josh Hartnett during the attack on Pearl Harbour, progressing towards a What If? scenario that imagines what might have happened if the Americans had failed at Midway.
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Once again there’s a hefty set of single-player missions based upon real WW2 events, but this time there are two campaigns to plough through – allowing you to play as the Japanese for the first time. To get straight to the heart of the matter, Battlestations Pacific is pretty much more of the same stuff we enjoyed in Midway – only this time there’s more of it. And now Mrs Battlestation (Eidos Hungary) has produced an offspring, a lively chap christened Pacific. Despite the odd flaw it was thoroughly enjoyable stuff, earning a respectable score of 8 in our review. It let you pilot a wide variety of aircraft, ships and submarines as part of a campaign that culminated in the pivotal Battle of Midway – one of the most important conflicts of WW2’s Pacific Theatre. Battlestations Midway was a rather unusual hybrid of a game, a mix of real-time strategy and lightweight military simulation.
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